2008-03-29
The first version with multiplayer functionality is working. I decided to implement the network version from scratch.
Now it is possible to log in and off dynamically during the simulation.
There are two layers for the communication: a classical client/server model is
responsible for the logging in and out of the players, the
transfer of scenes and utilities etc. The flight data itself is then transfered using a peer-to-peer model
with UDP.
The screenshot shows four instances of HELI-X running on my notebook in a network manner. In total 16 helicopters with 16 shadows.
Another screenshot can be found here.
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